This is a old project made for an open-world assignment during my time at TGA. For the five-week project, I decided to make an open-world European city. For gameplay, I decided to add a parkour system so that the player can smoothly traverse with parkour over the entire city. The map was created with flexibility in mind, as it can fit a story-based game such as Dying Light, or an open-world survival like DayZ
All Assets where made in Maya modeling tools and the city it self made in UE4.
The modular system and all meshes for this project were produced within a short 2 week period. Everything was created with a matching swedish-inspired styling, so each module can be easily interchanged with another piece.
In addition to the building assets, I also create numerous small detailing meshes. These are optimized and work fully with the open-world environment.
How gameplay could look
Timelapse