This is a short 1 month project created in July 2021 utilizing the Dying Light Developer Tools. The goal was to create a fully detailed and functional (AI pathing as well as proper parkour integration) 2x2km map based off of the slums from the base game.
used buildings from this : https://www.artstation.com/artwork/xJnaR2
The intro to the city, first thing you see is the hotel.
The city is full of planed parkour routes like this one.