This is a custom map produced for the Dying Light workshop. The project took about three months, with one month being spent on my part (initial visuals and level design). A team totaling five people were involved and the credits can be seen below.
Gustaf Andersson AKA Dino (me): Initial level design, environmental art, lighting, story writing and project lead.
Doomguy: All scripting/code, sound design, minor gameplay tweeks.
X_O: Original music production.
Greg Smith: Main VA.
Hank_Hill.exe: Bug/gameplay fixes, lighting and level designer.
Important Note: The video at the bottom is purely gameplay and does not show any descriptions of how the map was created.
Fake animal AI was created in order to provide an extra level of immersion ( TURN ON SOUND )
The player camera lock to the tower when you find it, to show you a landmark on where to go next. ( TURN ON SOUND )
( TURN ON SOUND )
The view of the ruined city ahead that opens into the final, more open-ended level.
Making of the fallen skyscraper.
A playthrough of the map posted on my channel on Youtube.